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ICDCSW
2005
IEEE
14 years 29 days ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...
RTAS
2000
IEEE
13 years 11 months ago
Dynamic Class-Based Queue Management for Scalable Media Servers
Real-time media servers are becoming increasingly important due to the rapid transition of the Internet from text and graphics based applications to multimedia-driven environments...
Aaron Striegel, G. Manimaran
ITNG
2010
IEEE
13 years 5 months ago
Scalable Intrusion Detection with Recurrent Neural Networks
The ever-growing use of the Internet comes with a surging escalation of communication and data access. Most existing intrusion detection systems have assumed the one-size-fits-all...
Longy O. Anyanwu, Jared Keengwe, Gladys A. Arome
ICON
2007
IEEE
14 years 1 months ago
Myth: An Accurate and Scalable Network Coordinate System under High Node Churn Rate
—Network coordinate (NC) system is an efficient mechanism to predict Internet distance (latency) with limited times of measurement. In this paper, we focus on the node churn pro...
Yang Chen, Genyi Zhao, Ang Li, Beixing Deng, Xing ...
ASWC
2008
Springer
13 years 9 months ago
Bounded Ontological Consistency for Scalable Dynamic Knowledge Infrastructures
Both semantic web applications and individuals are in need of knowledge infrastructures that can be used in dynamic and distributed environments where different autonomous entities...
Maciej Zurawski, Alan Smaill, Dave Robertson