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VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
14 years 1 months ago
A Scalable, Multi-User VRML Server
VRML97 allows the description of dynamic worlds that can change with both the passage of time, and user interaction. Unfortunately, the current VRML usage model prevents its full ...
Thomas Rischbeck, Paul Watson
ICDCS
2003
IEEE
14 years 1 months ago
SPEED: A Stateless Protocol for Real-Time Communication in Sensor Networks
In this paper, we present a real-time communication protocol for sensor networks, called SPEED. The protocol provides three types of real-time communication services, namely, real...
Tian He, John A. Stankovic, Chenyang Lu, Tarek F. ...
INFOCOM
2010
IEEE
13 years 7 months ago
Overcoming Failures: Fault-tolerance and Logical Centralization in Clean-Slate Network Management
—We investigate the design of a clean-slate control and nt plane for data networks using the abstraction of 4D architecture, utilizing and extending 4D’s concept of logically c...
Hammad Iqbal, Taieb Znati
RAID
2004
Springer
14 years 2 months ago
On the Design and Use of Internet Sinks for Network Abuse Monitoring
Abstract. Monitoring unused or dark IP addresses offers opportunities to significantly improve and expand knowledge of abuse activity without many of the problems associated with ...
Vinod Yegneswaran, Paul Barford, David Plonka
P2P
2006
IEEE
135views Communications» more  P2P 2006»
14 years 2 months ago
Ordered Slicing of Very Large-Scale Overlay Networks
Recently there has been an increasing interest to harness the potential of P2P technology to design and build rich environments where services are provided and multiple applicatio...
Márk Jelasity, Anne-Marie Kermarrec