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NETGAMES
2006
ACM
14 years 2 months ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn
ICDCSW
2007
IEEE
14 years 2 months ago
UBCA: Utility-Based Clustering Architecture for Peer-to-Peer Systems
Peer-to-Peer (P2P) systems are currently used in a variety of applications. File sharing applications and ad hoc networking have fueled the usage of these systems. P2P systems gen...
Brent Lagesse, Mohan Kumar
NOMS
2008
IEEE
14 years 2 months ago
Towards malware inspired management frameworks
Abstract—Scalability is a real challenge for network management due to the increase of the devices to be managed and their various locations. A potential solution is based on bot...
Jérôme François, Radu State, O...
SIGCOMM
2004
ACM
14 years 1 months ago
Modeling and performance analysis of BitTorrent-like peer-to-peer networks
In this paper, we develop simple models to study the performance of BitTorrent, a second generation peer-to-peer (P2P) application. We first present a simple fluid model and stu...
Dongyu Qiu, Rayadurgam Srikant
C5
2008
IEEE
14 years 3 months ago
MediaDART: A Decentralized Framework for Sharing Multimedia Content
This paper provides an overview of MediaDART, a framework for building online services for distributing and sharing digital media. Inspired by the participative model of Web 2.0, ...
Maurizio Agelli, Orlando Murru