Abstract-- We describe a system for interactively rendering isosurfaces of tetrahedral finite-element scalar fields using coherent ray tracing techniques on the CPU. By employing s...
This paper describes a high-performance special-purpose system, Cube-3, for displaying and manipulating highresolution volumetric datasets in real-time. A primary goal of Cube-3 i...
Hanspeter Pfister, Arie E. Kaufman, Tzi-cker Chiue...
Manipulation of high-precision voxel volume at interactive speed is still not immediately possible by known algorithms on today's workstation hardware. We propose to decompos...
In most volume rendering scenarios implicit classification is performed manually by specification of a transfer function, that maps abstract data values to visual attributes. An a...
We identify and analyze several performance problems in a state-of-the-art physically-based soft shadow volume algorithm, and present an improved method that alleviates these prob...