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ITICSE
2000
ACM
14 years 7 hour ago
Pedagogical power tools for teaching Java
We describe a Java toolkit that is designed to support the creation of powerful and extensible GUI interfaces during the first year computer science course. The goals of this tool...
Jeff Raab, Richard Rasala, Viera K. Proulx
SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
14 years 1 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
SIGCSE
2006
ACM
188views Education» more  SIGCSE 2006»
14 years 1 months ago
A data mining course for computer science: primary sources and implementations
An undergraduate elective course in data mining provides a strong opportunity for students to learn research skills, practice data structures, and enhance their understanding of a...
David R. Musicant
EDUTAINMENT
2009
Springer
14 years 2 months ago
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
Jon Preston, Briana Morrison
ERSHOV
2003
Springer
14 years 26 days ago
The Outside-In Method of Teaching Introductory Programming
The new design for the introductory programming course at ETH relies on object technology, Eiffel, extensive reuse, a graphics-rich library (TRAFFIC) built specifically for the c...
Bertrand Meyer