Graphics processing units (GPU) are increasingly being used for general purpose computing. We present implementations of large integer modular exponentiation, the core of public-ke...
We present an efficient method for mutual information (MI) computation between images (2D or 3D) for NVIDIA’s ‘compute unified device architecture’ (CUDA) compatible devic...
We discuss the mapping of elementary ray tracing operations-acceleration structure traversal and primitive intersection--onto wide SIMD/SIMT machines. Our focus is on NVIDIA GPUs,...
A distance volume is a volume dataset where the value stored at each voxel is the shortest distance to the surface of the object being represented by the volume. Distance volumes ...
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...