Sciweavers

62 search results - page 6 / 13
» Scan primitives for GPU computing
Sort
View
AFRICACRYPT
2009
Springer
13 years 5 months ago
Efficient Acceleration of Asymmetric Cryptography on Graphics Hardware
Graphics processing units (GPU) are increasingly being used for general purpose computing. We present implementations of large integer modular exponentiation, the core of public-ke...
Owen Harrison, John Waldron
DICTA
2007
13 years 9 months ago
Speeding up Mutual Information Computation Using NVIDIA CUDA Hardware
We present an efficient method for mutual information (MI) computation between images (2D or 3D) for NVIDIA’s ‘compute unified device architecture’ (CUDA) compatible devic...
Ramtin Shams, Nick Barnes
EGH
2009
Springer
13 years 5 months ago
Understanding the efficiency of ray traversal on GPUs
We discuss the mapping of elementary ray tracing operations-acceleration structure traversal and primitive intersection--onto wide SIMD/SIMT machines. Our focus is on NVIDIA GPUs,...
Timo Aila, Samuli Laine
VVS
1998
IEEE
141views Visualization» more  VVS 1998»
13 years 11 months ago
3D Scan Conversion of CSG Models into Distance Volumes
A distance volume is a volume dataset where the value stored at each voxel is the shortest distance to the surface of the object being represented by the volume. Distance volumes ...
David E. Breen, Sean Mauch, Ross T. Whitaker
CGF
2010
148views more  CGF 2010»
13 years 7 months ago
Hardware-Assisted Projected Tetrahedra
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...
André Maximo, Ricardo Marroquim, Ricardo C....