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EGH
2007
Springer
14 years 1 months ago
Practical logarithmic rasterization for low-error shadow maps
Logarithmic shadow maps can deliver the same quality as competing shadow map algorithms with substantially less storage and bandwidth. We show how current GPU architectures can be...
Brandon Lloyd, Naga K. Govindaraju, Steven E. Moln...
SIGMOD
2004
ACM
166views Database» more  SIGMOD 2004»
14 years 7 months ago
Fast Computation of Database Operations using Graphics Processors
We present new algorithms on commodity graphics processors to perform fast computation of several common database operations. Specifically, we consider operations such as conjunct...
Naga K. Govindaraju, Brandon Lloyd, Wei Wang 0010,...
VIS
2009
IEEE
430views Visualization» more  VIS 2009»
14 years 5 months ago
Interactive Volume Rendering of Functional Representations in Quantum Chemistry
Simulation and computation in chemistry studies have been improved as computational power has increased over decades. Many types of chemistry simulation results are available, from...
Yun Jang and Ugo Varetto
CGF
2008
227views more  CGF 2008»
13 years 7 months ago
Dynamic Sampling and Rendering of Algebraic Point Set Surfaces
Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving least-squares (MLS) fitting of algebraic spheres. In this paper we first revisi...
Gaël Guennebaud, Marcel Germann, Markus H. Gr...
RTCSA
2007
IEEE
14 years 1 months ago
Fast Schedulability Analysis Using Commodity Graphics Hardware
In this paper we explore the possibility of using commodity graphics processing units (GPUs) to speedup standard schedulability analysis algorithms. Our long-term goal is to explo...
Jimin Feng, Samarjit Chakraborty, Bertil Schmidt, ...