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RT
2005
Springer
14 years 1 months ago
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance cac...
Pascal Gautron, Jaroslav Krivánek, Kadi Bou...
ADBIS
2000
Springer
79views Database» more  ADBIS 2000»
14 years 24 days ago
Distributed Searching of k-Dimensional Data with Almost Constant Costs
Abstract. In this paper we consider the dictionary problem in the scalable distributed data structure paradigm introduced by Litwin, Neimat and Schneider and analyze costs for inse...
Adriano Di Pasquale, Enrico Nardelli
CVPR
2006
IEEE
14 years 10 months ago
Instant 3Descatter
Imaging in scattering media such as fog and water is important but challenging. Images suffer from poor visibility due to backscattering and signal attenuation. Most prior methods...
Tali Treibitz, Yoav Y. Schechner
3DPVT
2002
IEEE
193views Visualization» more  3DPVT 2002»
14 years 1 months ago
Modeling shapes and textures from images: new frontiers
Increasingly, models of the world are directly built from images. The paper discusses a number of recent developments that try to push the enveloppe of what image-based modeling c...
Luc J. Van Gool, D. Vandemeulen, Gregor A. Kalbere...
CVPR
2009
IEEE
15 years 3 months ago
Pose Search: retrieving people using their pose
We describe a method for retrieving shots containing a particular 2D human pose from unconstrained movie and TV videos. The method involves first localizing the spatial layout o...
Andrew Zisserman, Manuel J. Marín-Jim&eacut...