In this article we introduce a grid runtime system called TGrid which is designed to run hierarchically structured task-parallel programs on heterogenous environments and can also...
We describe an architecture for coping with latency and asynchrony of multisensory events in interactive virtual environments. We propose to decompose multisensory interactions in...
Large-scale networks of mobile agents autonomously performing long-term sensing and communication tasks will be foreseeable in the near future. Since nodes in such a system commun...
One of the main challenges in getting acceptance for safe object-oriented languages in hard real-time systems is to combine automatic memory management with hard real-time constra...
The structured peer-to-peer system, which is based on the distributed hash table, offers an administration-free and fault-tolerant application-level overlay network. However, a ra...