Real-time systems are growing in complexity and realtime and soft real-time applications are becoming common in general-purpose computing environments. Thus, there is a growing ne...
Scott A. Brandt, Scott A. Banachowski, Caixue Lin,...
This paper proposes GRIDTS, a grid infrastructure in which the resources select the tasks they execute, on the contrary to traditional infrastructures where schedulers find resou...
Reward-based scheduling refers to the problem in which there is a reward associated with the execution of a task. In our framework, each real-time task comprises a mandatory and a...
In this paper we present an approach to the synthesis of fault-tolerant schedules for embedded applications with soft and hard real-time constraints. We are interested to guarante...
Viacheslav Izosimov, Paul Pop, Petru Eles, Zebo Pe...
Scheduling tasks on large-scale computational grids is difficult due to the heterogeneous computational capabilities of the resources, node unavailability and unreliable network ...