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IEEEPACT
2002
IEEE
14 years 1 months ago
Effective Compilation Support for Variable Instruction Set Architecture
Traditional compilers perform their code generation tasks based on a fixed, pre-determined instruction set. This paper describes the implementation of a compiler that determines ...
Jack Liu, Timothy Kong, Fred C. Chow
ATAL
2010
Springer
13 years 10 months ago
Coalition formation with spatial and temporal constraints
The coordination of emergency responders and robots to undertake a number of tasks in disaster scenarios is a grand challenge for multi-agent systems. Central to this endeavour is...
Sarvapali D. Ramchurn, Maria Polukarov, Alessandro...
IEEECGIV
2005
IEEE
14 years 2 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
TJS
2010
117views more  TJS 2010»
13 years 3 months ago
Adaptive service scheduling for workflow applications in Service-Oriented Grid
When the workflow application is executed in Service-Oriented Grid (SOG), performance issues such as service scheduling should be considered, to achieve high and stable performance...
Sung-Ho Chin, Taeweon Suh, Heon-Chang Yu
AAAI
2010
13 years 10 months ago
Coalitional Structure Generation in Skill Games
We consider optimizing the coalition structure in Coalitional Skill Games (CSGs), a succinct representation of coalitional games (Bachrach and Rosenschein 2008). In CSGs, the valu...
Yoram Bachrach, Reshef Meir, Kyomin Jung, Pushmeet...