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IEEEPACT
2002
IEEE
15 years 8 months ago
Effective Compilation Support for Variable Instruction Set Architecture
Traditional compilers perform their code generation tasks based on a fixed, pre-determined instruction set. This paper describes the implementation of a compiler that determines ...
Jack Liu, Timothy Kong, Fred C. Chow
ATAL
2010
Springer
15 years 4 months ago
Coalition formation with spatial and temporal constraints
The coordination of emergency responders and robots to undertake a number of tasks in disaster scenarios is a grand challenge for multi-agent systems. Central to this endeavour is...
Sarvapali D. Ramchurn, Maria Polukarov, Alessandro...
IEEECGIV
2005
IEEE
15 years 9 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
149
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TJS
2010
117views more  TJS 2010»
14 years 10 months ago
Adaptive service scheduling for workflow applications in Service-Oriented Grid
When the workflow application is executed in Service-Oriented Grid (SOG), performance issues such as service scheduling should be considered, to achieve high and stable performance...
Sung-Ho Chin, Taeweon Suh, Heon-Chang Yu
148
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AAAI
2010
15 years 4 months ago
Coalitional Structure Generation in Skill Games
We consider optimizing the coalition structure in Coalitional Skill Games (CSGs), a succinct representation of coalitional games (Bachrach and Rosenschein 2008). In CSGs, the valu...
Yoram Bachrach, Reshef Meir, Kyomin Jung, Pushmeet...