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ECCV
1994
Springer
14 years 9 months ago
Using 3-Dimensional Meshes To Combine Image-Based and Geometry-Based Constraints
A uni ed framework for 3 D shape reconstruction allows us to combine image-based and geometry-based information sources. The image information is akin to stereo and shape-fromshad...
Pascal Fua, Yvan G. Leclerc
SIGGRAPH
2000
ACM
13 years 12 months ago
QSplat: a multiresolution point rendering system for large meshes
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
Szymon Rusinkiewicz, Marc Levoy
GRAPHICSINTERFACE
1996
13 years 8 months ago
Topological Evolution of Surfaces
This paper presents a framework for generating smoothlooking transformations between pairs of surfaces that may differ in topology. The user controls the transformation by specify...
Douglas DeCarlo, Jean H. Gallier
ICPR
2000
IEEE
13 years 12 months ago
Modeling Range Images with Bounded Error Triangular Meshes without Optimization
This paper presents a new technique for approximating range images by means of adaptive triangular meshes with a bounded approximation error and without applying optimization. Thi...
Angel Domingo Sappa, Miguel Angel García
3DPVT
2004
IEEE
13 years 11 months ago
Enhanced Vector Quantization for Data Reduction and Filtering
Modern automatic digitizers can sample huge amounts of 3D data points on the object surface in a short time. Point based graphics is becoming a popular framework to reduce the car...
Stefano Ferrari, Iuri Frosio, Vincenzo Piuri, N. A...