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CGF
2008
161views more  CGF 2008»
13 years 10 months ago
Geometry Textures and Applications
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
VISUALIZATION
2002
IEEE
14 years 2 months ago
Compressing Polygon Mesh Geometry with Parallelogram Prediction
In this paper we present a generalization of the geometry coder by Touma and Gotsman [34] to polygon meshes. We let the polygon information dictate where to apply the parallelogra...
Martin Isenburg, Pierre Alliez
ICS
1993
Tsinghua U.
14 years 1 months ago
Graph Contraction for Physical Optimization Methods: A Quality-Cost Tradeoff for Mapping Data on Parallel Computers
Mapping data to parallel computers aims at minimizing the execution time of the associated application. However, it can take an unacceptable amount of time in comparison with the ...
Nashat Mansour, Ravi Ponnusamy, Alok N. Choudhary,...
CVPR
2010
IEEE
14 years 6 months ago
Grouplet: a Structured Image Representation for Recognizing Human and Object Interactions
Psychologists have proposed that many human-object interaction activities form unique classes of scenes. Recognizing these scenes is important for many social functions. To enable...
Bangpeng Yao, Li Fei-Fei
3DPVT
2006
IEEE
203views Visualization» more  3DPVT 2006»
14 years 4 months ago
A Spatio-Temporal Modeling Method for Shape Representation
The spherical harmonic (SPHARM) description is a powerful surface modeling technique that can model arbitrarily shaped but simply connected three dimensional (3D) objects. Because...
Heng Huang, Li Shen, Rong Zhang, Fillia Makedon, J...