We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...
Abstract— Vision-based place recognition is a desirable feature for an autonomous mobile system. In order to work in realistic scenarios, visual recognition algorithms should be ...
Jie Luo, Andrzej Pronobis, Barbara Caputo, Patric ...
Abstract. Different strategies to learn user semantic queries from dissimilarity representations of video audio-visual content are presented. When dealing with large corpora of vi...
Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
In this paper, we consider representing a musical signal as a dynamic texture, a model for both the timbral and rhythmical qualities of sound. We apply the new representation to t...
Luke Barrington, Antoni B. Chan, Gert R. G. Lanckr...