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UIST
2006
ACM
14 years 1 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
UIST
2006
ACM
14 years 1 months ago
ModelCraft: capturing freehand annotations and edits on physical 3D models
With the availability of affordable new desktop fabrication techniques such as 3D printing and laser cutting, physical models are used increasingly often during the architectural ...
Hyunyoung Song, François Guimbretièr...
SIBGRAPI
2007
IEEE
14 years 1 months ago
Bipartite graph matching for video clip localization
Video clip localization consists in identifying real positions of a specific video clip in a video stream. To cope with this problem, we propose a new approach considering the ma...
Zenilton Kleber G. do Patrocínio Jr., Silvi...
MM
2005
ACM
88views Multimedia» more  MM 2005»
14 years 1 months ago
LazyCut: content-aware template-based video authoring
Though there are many commercial video authoring tools available today, video authoring remains as a tedious and extremely time consuming task that often requires trained professi...
Xian-Sheng Hua, Zengzhi Wang, Shipeng Li
IWDW
2004
Springer
14 years 1 months ago
Watermarking System for QoS Aware Content Adaptation
Video transcoding technology is useful for seamless video service to guarantee quality of service (QoS). But video transcoding would distort the watermark signal embedded in the vi...
Tae Meon Bae, Seok Jun Kang, Yong Man Ro