Sciweavers

596 search results - page 56 / 120
» Search Strategies for Hybrid Search Spaces
Sort
View
AAAI
2008
13 years 11 months ago
On-Line Case-Based Plan Adaptation for Real-Time Strategy Games
Traditional artificial intelligence techniques do not perform well in applications such as real-time strategy games because of the extensive search spaces which need to be explore...
Neha Sugandh, Santiago Ontañón, Ashw...
GECCO
2010
Springer
194views Optimization» more  GECCO 2010»
14 years 1 months ago
Fitting multi-planet transit models to photometric time-data series by evolution strategies
In this paper we present the application of an evolution strategy to the problem of detecting multi-planet transit events in photometric time-data series. Planetary transits occur...
Andreas M. Chwatal, Günther R. Raidl, Michael...
EWCBR
2008
Springer
13 years 10 months ago
Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
Neha Sugandh, Santiago Ontañón, Ashw...
ICCBR
2005
Springer
14 years 2 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
CADE
1998
Springer
14 years 1 months ago
System Description: leanK 2.0
Abstract. leanK is a "lean", i.e., extremely compact, Prolog implementation of a free variable tableau calculus for propositional modal logics. leanK 2.0 includes additio...
Bernhard Beckert, Rajeev Goré