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AAAI
2012
12 years 15 days ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
NETGAMES
2006
ACM
14 years 4 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
WINE
2010
Springer
149views Economy» more  WINE 2010»
13 years 8 months ago
Winner-Imposing Strategyproof Mechanisms for Multiple Facility Location Games
We study Facility Location games, where a number of facilities are placed in a metric space based on locations reported by strategic agents. A mechanism maps the agents' locat...
Dimitris Fotakis, Christos Tzamos
ENTCS
2006
105views more  ENTCS 2006»
13 years 10 months ago
A Game Semantics for Proof Search: Preliminary Results
We describe an ongoing project in which we attempt to describe a neutral approach to proof and refutation. In particular, we present a language of neutral expressions which contai...
Dale Miller, Alexis Saurin
SIGCSE
2004
ACM
132views Education» more  SIGCSE 2004»
14 years 3 months ago
Using game days to teach a multiagent system class
Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today’s world. It combines artificial intelligence (AI) and distr...
Leen-Kiat Soh