A computer program that uses AI planning techniques is now the world’s best program for the game of contract bridge. As reported in The New York Times and The Washington Post, t...
Stephen J. J. Smith, Dana S. Nau, Thomas A. Throop
This paper describes work on the Multimission VICARPlanner (MVP) system to automatically construct executable imageprocessing procedures for custom image processing requests for t...
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
Domain independent planners can produce better-quality plans through the use of domain-speci c knowledge, typically encoded as search control rules. The planning-by-rewriting appro...
AI Planning is concerned with the selection of actions towards achieving a goal. Research on cellular automata (CA) is concerned with the question how global behaviours arise from ...