The goal of our investigation is to find automatically the best rule for a cell in the cellular automata model. The cells are either of type Obstacle, Empty or Creature. Only Crea...
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to ...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...
The Robot Intelligence Kernel (RIK) is a portable, reconfigurable suite of perceptual, behavioral, and cognitive capabilities that can be used across many different platforms, env...
David J. Bruemmer, Douglas A. Few, Miles C. Walton...
We present results of the INEX 2009 Interactive Track which focussed on how users behave in interactive search systems. Three types of working tasks based on a collection of book m...
Thomas Beckers, Norbert Fuhr, Nils Pharo, Ragnar N...
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to t...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...