We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
Easy reuse and integration of declaratively described information in a distributed setting is one of the main motivations for building the Semantic Web. Despite of this claim, reu...
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
This paper presents a novel probabilistic approach to fusing multimodal metadata for event based home photo clustering. Photo events are characterized by the coherence of multimod...
Tao Mei, Bin Wang, Xian-Sheng Hua, He-Qin Zhou, Sh...
Abstract. In remote sensing hyperspectral image processing, identifying the constituent spectra (endmembers) of the materials in the image is a key procedure for further analysis. ...