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2011
Springer
12 years 11 months ago
Evolving Interesting Maps for a First Person Shooter
We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
WWW
2008
ACM
14 years 8 months ago
Networked graphs: a declarative mechanism for SPARQL rules, SPARQL views and RDF data integration on the web
Easy reuse and integration of declaratively described information in a distributed setting is one of the main motivations for building the Semantic Web. Despite of this claim, reu...
Simon Schenk, Steffen Staab
AIIDE
2009
13 years 8 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
ICMCS
2006
IEEE
111views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Probabilistic Multimodality Fusion for Event based Home Photo Clustering
This paper presents a novel probabilistic approach to fusing multimodal metadata for event based home photo clustering. Photo events are characterized by the coherence of multimod...
Tao Mei, Bin Wang, Xian-Sheng Hua, He-Qin Zhou, Sh...
HAIS
2010
Springer
14 years 5 days ago
On the Use of a Hybrid Approach to Contrast Endmember Induction Algorithms
Abstract. In remote sensing hyperspectral image processing, identifying the constituent spectra (endmembers) of the materials in the image is a key procedure for further analysis. ...
Miguel A. Veganzones, Carmen Hernández