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» Searching for Concurrent Design Patterns in Video Games
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ISCAS
2008
IEEE
230views Hardware» more  ISCAS 2008»
14 years 2 months ago
Joint optimization of data hiding and video compression
— From copyright protection to error concealment, video data hiding has found usage in a great number of applications. Recently proposed applications such as privacy data preserv...
Jithendra K. Paruchuri, Sen-Ching S. Cheung
GECCO
2004
Springer
137views Optimization» more  GECCO 2004»
14 years 1 months ago
Achieving Shorter Search Times in Voice Conversion Using Interactive Evolution
We have already proposed using evolutionary computation to adjust the voice quality conversion parameters, and we have reported that this approach produces results that are not onl...
Yuji Sato
ICDE
2010
IEEE
186views Database» more  ICDE 2010»
14 years 7 months ago
Mini-Me: A Min-Repro System for Database Software
Testing and debugging database software is often challenging and time consuming. A very arduous task for DB testers is finding a min-repro ? the "simplest possible setup"...
Nicolas Bruno, Rimma V. Nehme
AUTOMOTIVEUI
2009
ACM
14 years 2 months ago
Enhanced auditory menu cues improve dual task performance and are preferred with in-vehicle technologies
Auditory display research for driving has mainly focused on collision warning signals, and recent studies on auditory invehicle information presentation have examined only a limit...
Myounghoon Jeon, Benjamin K. Davison, Michael A. N...
ICFP
2008
ACM
14 years 7 months ago
Transactional events for ML
Transactional events (TE) are an approach to concurrent programming that enriches the first-class synchronous message-passing of Concurrent ML (CML) with a combinator that allows ...
Laura Effinger-Dean, Matthew Kehrt, Dan Grossman