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» Second Life and the New Generation of Virtual Worlds
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ACMACE
2006
ACM
14 years 2 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
IJAC
2008
63views more  IJAC 2008»
13 years 8 months ago
The Management Challenge Online: e-Learning in Practice
- The Management Challenge Online (TMCO) is a ten week online management course that begins for a cohort of 30 in the week immediately following their attendance at a residential t...
Anna Peachey, Sarah Walshe
PRESENCE
2007
127views more  PRESENCE 2007»
13 years 8 months ago
Causal Perception in Virtual Reality and its Implications for Presence Factors
Causality is an important aspect of how we construct reality. Yet, while many psychological phenomena have been studied in their relation to virtual reality (VR), very little work...
Marc Cavazza, Jean-Luc Lugrin, Marc Buehner
HPCN
1999
Springer
14 years 26 days ago
VisualExpresso: Generating a Virtual Reality Internet
Finding knowledge from vast quantities of data is a difficult task, made simpler by visually representing this information. The Internet can be considered a vast (global) database,...
David Cleary, Diarmuid O'Donoghue
ICEIS
2006
IEEE
14 years 2 months ago
Product Oriented Modelling and Interoperability Issues
The consideration of Product information or Knowledge management, product traceability or genealogy, and product life cycle management implies new strategies and approaches to mana...
Salah Baïna, Hervé Panetto, Khalid Ben...