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» Second Life and the New Generation of Virtual Worlds
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CW
2003
IEEE
14 years 1 months ago
PRESENCE : The Sense of Believability of Inaccessible Worlds
With the development of new instruments as telecommunication, teleoperation, computer representation tools, human beings are commonly in situation to perceive and act on spaces th...
Annie Luciani, Daniela Urma, Sylvain Marliè...
IJCNN
2008
IEEE
14 years 3 months ago
A pragmatic path toward endowing virtually-embodied AIs with human-level linguistic capability
— Current work is described wherein simplified versions of the Novamente Cognition Engine (NCE) are being used to control virtual agents in virtual worlds such as game engines an...
Ben Goertzel
IV
2010
IEEE
125views Visualization» more  IV 2010»
13 years 7 months ago
INSPIRE: A New Method of Mapping Information Spaces
Information spaces such the WWW are the most challenging type of space that many people navigate during everyday life. Unlike the real world, there are no effective maps of inform...
Roy A. Ruddle
ICDE
2008
IEEE
182views Database» more  ICDE 2008»
14 years 3 months ago
Two-phase schema matching in real world relational databases
— We propose a new approach to the problem of schema matching in relational databases that merges the hybrid and composite approach of combining multiple individual matching tech...
Nikolaos Bozovic, Vasilis Vassalos
HCI
2011
13 years 2 days ago
Body Buddies: Social Signaling through Puppeteering
While virtual worlds have evolved to provide a good medium for social communication, they are very primitive in their social and affective communication design. The social communic...
Magy Seif El-Nasr, Katherine Isbister, Jeffery Ven...