Second Life is an online virtual world that is gaining popularity in academic institutions as an alternative means for collaborative and distance education. However, the number of...
In this paper we discuss using a case study to demonstrate the software engineering process from requirements, specification, preliminary user manual, prototyping, design, impleme...
eLearning is developing at an ever increasing rate as universities and colleges recognize its vast potential to reach a deeper and fragmented student pool. For a while, eLearning ...