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» Second life: a social network of humans and bots
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ICWSM
2010
13 years 6 months ago
Longevity in Second Life
User retention is important to the success of online social media, particularly in virtual world settings where users shape one another’s online experience. We study a rich set ...
ChunYuen Teng, Lada A. Adamic
INFOCOM
2009
IEEE
14 years 2 months ago
P2P Second Life: Experimental Validation Using Kad
: Applications such as Second Life require massive deployment of servers worldwide to support a large number of users. We investigate experimentally how Peer-to-Peer (P2P) communic...
Matteo Varvello, C. Diout, Ernst W. Biersack
ICWSM
2010
13 years 9 months ago
Modeling Group Dynamics in Virtual Worlds
In this study, we examine human social interactions within virtual worlds and address the question of how group interactions are affected by the surrounding game environment. To i...
Fahad Shah, Gita Reese Sukthankar, Chris Usher
ASUNAM
2009
IEEE
13 years 5 months ago
Automatically Detecting Points of Interest and Social Networks from Tracking Positions of Avatars in a Virtual World
With hundreds of millions of users already today, virtual worlds will become an important factor in tomorrow's media landscape. In a virtual world, users are represented by s...
Frank Kappe, Bilal Zaka, Michael Steurer
CHI
2010
ACM
14 years 2 months ago
Student socialization in the age of facebook
Most research regarding online social networks such as Facebook, MySpace, Linked-In and Friendster has looked at these networks in terms of activity within the online network, suc...
Louise Barkhuus, Juliana Tashiro