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SIGCSE
2008
ACM
158views Education» more  SIGCSE 2008»
13 years 7 months ago
The game of life: an outreach model for high school students with disabilities
In this hands-on special session, attendees will learn about and use a Game of Life cellular automata framework (Java) to assist with outreach activities. Using the framework, stu...
Richard E. Ladner, Tammy VanDeGrift
CORR
2010
Springer
62views Education» more  CORR 2010»
13 years 4 months ago
A semantic approach for the requirement-driven discovery of web services in the Life Sciences
Research in the Life Sciences depends on the integration of large, distributed and heterogeneous data sources and web services. The discovery of which of these resources are the mo...
María Pérez, Rafael Berlanga Llavori...
IJACDT
2011
125views more  IJACDT 2011»
12 years 11 months ago
Becoming Creative through Self Observation: A (Second Order) Cybernetic Learning Strategy for the Metaverse
This study wishes to describe some of the key components of an art educational domain entitled ground<c>, which is being developed specifically for three dimensional online ...
Elif E. Ayiter
KES
2010
Springer
13 years 2 months ago
Multilingual Discussion in Metaverse among Students from the USA, Korea and Japan
E-learning continues to be used as an educational tool all over the world. However, the typical e-learning systems are sometimes not enough for students to feel a close connection ...
Hideyuki Kanematsu, Yoshimi Fukumura, Dana M. Barr...
CORR
2010
Springer
149views Education» more  CORR 2010»
13 years 7 months ago
Lower Bounds for the Complexity of Monadic Second-Order Logic
Courcelle's famous theorem from 1990 states that any property of graphs definable in monadic second-order logic (MSO2) can be decided in linear time on any class of graphs of ...
Stephan Kreutzer, Siamak Tazari