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CORR
2006
Springer
99views Education» more  CORR 2006»
13 years 7 months ago
Logical settings for concept learning from incomplete examples in First Order Logic
We investigate here concept learning from incomplete examples. Our first purpose is to discuss to what extent logical learning settings have to be modified in order to cope with da...
Dominique Bouthinon, Henry Soldano, Véroniq...
ISF
2008
210views more  ISF 2008»
13 years 7 months ago
Affective e-Learning in residential and pervasive computing environments
This article examines how emerging pervasive computing and affective computing technologies might enhance the adoption of ICT in e-Learning which takes place in the home and wider ...
Liping Shen, Victor Callaghan, Ruimin Shen
CORR
2007
Springer
163views Education» more  CORR 2007»
13 years 7 months ago
Personalizing Image Search Results on Flickr
The social media site Flickr allows users to upload their photos, annotate them with tags, submit them to groups, and also to form social networks by adding other users as contact...
Kristina Lerman, Anon Plangprasopchok, Chio Wong
IJVR
2006
142views more  IJVR 2006»
13 years 7 months ago
Garden Alive: an Emotionally Intelligent Interactive Garden
In this paper, we introduce the "Garden Alive" system that allows users to interact with an emotionally intelligent virtual garden by manipulating tangible user interface...
Taejin Ha, Woontack Woo
CORR
2007
Springer
141views Education» more  CORR 2007»
13 years 7 months ago
Acyclicity of Preferences, Nash Equilibria, and Subgame Perfect Equilibria: a Formal and Constructive Equivalence
Abstract. Sequential game and Nash equilibrium are basic key concepts in game theory. In 1953, Kuhn showed that every sequential game has a Nash equilibrium. The two main steps of ...
Stéphane Le Roux