We investigate here concept learning from incomplete examples. Our first purpose is to discuss to what extent logical learning settings have to be modified in order to cope with da...
This article examines how emerging pervasive computing and affective computing technologies might enhance the adoption of ICT in e-Learning which takes place in the home and wider ...
The social media site Flickr allows users to upload their photos, annotate them with tags, submit them to groups, and also to form social networks by adding other users as contact...
In this paper, we introduce the "Garden Alive" system that allows users to interact with an emotionally intelligent virtual garden by manipulating tangible user interface...
Abstract. Sequential game and Nash equilibrium are basic key concepts in game theory. In 1953, Kuhn showed that every sequential game has a Nash equilibrium. The two main steps of ...