Sciweavers

790 search results - page 74 / 158
» Second life and education
Sort
View
SIGMOD
2009
ACM
218views Database» more  SIGMOD 2009»
14 years 9 months ago
DejaVu: declarative pattern matching over live and archived streams of events
DejaVu is an event processing system that integrates declarative pattern matching over live and archived streams of events on top of a novel system architecture. We propose to dem...
Nihal Dindar, Baris Güç, Patrick Lau, ...
SBP
2010
Springer
14 years 3 months ago
Social Factors in Creating an Integrated Capability for Health System Modeling and Simulation
Abstract. The health system is a complex system of systems – changes in agriculture, transportation, economics, family life, medical practices, and many other things can have a p...
Paul P. Maglio, Melissa Cefkin, Peter J. Haas, Pat...
STACS
2009
Springer
14 years 3 months ago
On Local Symmetries and Universality in Cellular Automata
Cellular automata (CA) are dynamical systems defined by a finite local rule but they are studied for their global dynamics. They can exhibit a wide range of complex behaviours an...
Laurent Boyer, Guillaume Theyssier
IAT
2009
IEEE
14 years 3 months ago
Intelligent Crawling in Virtual Worlds
—We present an intelligent agent crawler designed to collect user-generated content in Second Life and related virtual worlds. The agents navigate autonomously through the world ...
Josh Eno, Susan Gauch, Craig W. Thompson
P2P
2009
IEEE
189views Communications» more  P2P 2009»
14 years 3 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni