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» Security Design in Online Games
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ICCCN
2007
IEEE
14 years 2 months ago
Grid Computing on Massively Multi-User Online Platform
—Large-scale online applications such as Massively Multiplayer Online Games (MMOGs) require large amount of computing resources that support many players interacting simultaneous...
Y. C. Allen Yu, Ka Lun Eddie Law
MM
2010
ACM
186views Multimedia» more  MM 2010»
13 years 8 months ago
Hybrid load balancing for online games
As massively multiplayer online games are becoming very popular, how to support a large number of concurrent users while maintaining the game performance has become an important r...
Rynson W. H. Lau
CHI
2007
ACM
14 years 8 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
EUROPAR
2009
Springer
14 years 2 months ago
POGGI: Puzzle-Based Online Games on Grid Infrastructures
Massively Multiplayer Online Games (MMOGs) currently entertain millions of players daily. To keep these players online and generate revenue, MMOGs are currently relying on manually...
Alexandru Iosup
GECCO
2005
Springer
139views Optimization» more  GECCO 2005»
14 years 1 months ago
Event-driven learning classifier systems for online soccer games
This paper reports on the application of classifier systems to the acquisition of decision-making algorithms for agents in online soccer games. The objective of this research is t...
Yuji Sato, Ryutaro Kanno