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CSCW
2008
ACM
13 years 9 months ago
Game design principles in everyday fitness applications
The global obesity epidemic has prompted our community to explore the potential for technology to play a stronger role in promoting healthier lifestyles. Although there are severa...
Taj Campbell, Brian Ngo, James Fogarty
NETGAMES
2006
ACM
14 years 1 months ago
Towards public server MMOs
While massively multiplayer on-line games (MMOs) are enormously popular, their use of the client-server architecture causes them to suffer from scalability issues and high mainte...
Chris Chambers, Wu-chang Feng, Wu-chi Feng
TCIAIG
2010
13 years 2 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang
CSCW
2006
ACM
13 years 11 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
SACRYPT
2004
Springer
143views Cryptology» more  SACRYPT 2004»
14 years 1 months ago
Blockwise Adversarial Model for On-line Ciphers and Symmetric Encryption Schemes
Abstract. This paper formalizes the security adversarial games for online symmetric cryptosystems in a unified framework for deterministic and probabilistic encryption schemes. On...
Pierre-Alain Fouque, Antoine Joux, Guillaume Poupa...