Traditionally, representation has been perceived as a necessity for producing intelligent behavior. Once the right representation is in place to drive it, behavior unfolds as the ...
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
We consider temporal aspects of self-replication and evolvability – in particular, the massively asynchronous parallel and distributed nature of living systems. Formal views of s...
This article describes the integration of knowledge based techniques into simulative Virtual Reality (VR) applications. The approach is motivated ltimodal Virtual Construction as a...
Marc Erich Latoschik, Peter Biermann, Ipke Wachsmu...
We describe a method for the specification and verification of the dynamic behaviour of component systems. Building applications using a component framework allows the developers...