Sciweavers

149 search results - page 20 / 30
» Security Games for Vehicular Networks
Sort
View
NETGAMES
2006
ACM
14 years 1 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
NOSSDAV
2004
Springer
14 years 1 months ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
IEEEIAS
2008
IEEE
14 years 2 months ago
Geolocation-Based Trust for Vanet's Privacy
: Research in Vehicular Ad Hoc NETworks (VANETs) has evolved considerably over the last years. Security and privacy in VANETs have recently appealed special interest in the researc...
Jetzabel Serna, Jesus Luna, Manel Medina
ICASSP
2011
IEEE
12 years 11 months ago
A game theoretic approach to eavesdropper cooperation in MISO wireless networks
Information theoretic security, also called secrecy analysis, provides theoretical limit for secret data transmission even in wireless networking environment, and it is more focus...
Joohyun Peter Cho, Yao-Win Peter Hong, C. C. Jay K...
TMM
2011
146views more  TMM 2011»
13 years 2 months ago
Game-Theoretic Strategies and Equilibriums in Multimedia Fingerprinting Social Networks
Abstract—Multimedia social network is a network infrastructure in which the social network users share multimedia contents with all different purposes. Analyzing user behavior in...
W. Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu