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CCS
2005
ACM
14 years 1 months ago
On the cost-ineffectiveness of redundancy in commercial P2P computing
We present a game-theoretic model of the interactions between server and clients in a constrained family of commercial P2P computations (where clients are financially compensated...
Matthew Yurkewych, Brian Neil Levine, Arnold L. Ro...
ICASSP
2009
IEEE
14 years 2 months ago
Time-sensitive behavior dynamics in multimedia fingerprinting social networks
Multimedia social network is a network infrastructure in which the social network members share multimedia contents with all different purposes. Analyzing user behavior in multime...
W. Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
WWW
2009
ACM
14 years 8 months ago
Collective privacy management in social networks
Social Networking is one of the major technological phenomena of the Web 2.0, with hundreds of millions of people participating. Social networks enable a form of self expression f...
Anna Cinzia Squicciarini, Mohamed Shehab, Federica...
NETGAMES
2006
ACM
14 years 1 months ago
Peer clustering: a hybrid approach to distributed virtual environments
This paper proposes a hybrid architecture for distributed virtual environments, utilizing servers alongside peer-to-peer components. Current research into peer-based systems seeks...
Alvin Chen, Richard R. Muntz
CCGRID
2001
IEEE
13 years 11 months ago
While You're Away: A System for Load-Balancing and Resource Sharing Based on Mobile Agents
While You're Away (WYA) is a distributed system that aggregates the computational power of individual computer systems. WYA introduces the notion of Roaming Computations - Ja...
Niranjan Suri, Paul T. Groth, Jeffrey M. Bradshaw