Cheating in on-line games is a prevalent problem for both game makers and players. The popular real-time strategy game genre is especially vulnerable to cheats, as it is frequentl...
Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanj...
We introduce the concept of Conversion/Preference Games, or CP games for short. CP games generalize the standard notion of strategic games. First we exemplify the use of CP games. ...
Mechanism design has found considerable application to the construction of agent-interaction protocols. In the standard setting, the type (e.g., utility function) of an agent is n...
We present the design, implementation and evaluation of an algorithm that checks audit logs for compliance with privacy and security policies. The algorithm, which we name reduce,...
We investigate a mixed economy of an individual rational expert and several na¨ıve near-sighted agents in the context of security decision making. Agents select between three ca...
Jens Grossklags, Benjamin Johnson, Nicolas Christi...