Sciweavers

180 search results - page 12 / 36
» Security issues in online games
Sort
View
NOSSDAV
2009
Springer
14 years 2 months ago
Probabilistic event resolution with the pairwise random protocol
Peer-to-peer distributed virtual environments (DVE's) distribute state tracking and state transitions. Many DVE's - such as online games - require ways to fairly determi...
John L. Miller, Jon Crowcroft
NETGAMES
2006
ACM
14 years 1 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
DIM
2006
ACM
14 years 1 months ago
User centricity: a taxonomy and open issues
User centricity is a significant concept in federated identity management (FIM), as it provides for stronger user control and privacy. However, several notions of user-centricity...
Abhilasha Bhargav-Spantzel, Jan Camenisch, Thomas ...
TEDU
2008
126views Education» more  TEDU 2008»
13 years 7 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
CSFW
2005
IEEE
14 years 1 months ago
Game-Based Analysis of Denial-of-Service Prevention Protocols
Availability is a critical issue in modern distributed systems. While many techniques and protocols for preventing denial of service (DoS) attacks have been proposed and deployed ...
Ajay Mahimkar, Vitaly Shmatikov