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NETGAMES
2006
ACM
14 years 1 months ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
NETGAMES
2006
ACM
14 years 1 months ago
Towards public server MMOs
While massively multiplayer on-line games (MMOs) are enormously popular, their use of the client-server architecture causes them to suffer from scalability issues and high mainte...
Chris Chambers, Wu-chang Feng, Wu-chi Feng
EDUTAINMENT
2009
Springer
14 years 2 months ago
Game-Like Simulations for Online Adaptive Learning: A Case Study
Serious games are becoming a powerful tool in education. However, there are still open issues needing further research to generalize the use of videogames and game-like simulations...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
COLCOM
2008
IEEE
14 years 2 months ago
Incentive and Trust Issues in Assured Information Sharing
Assured information sharing among different organizations in a coalitional environment is an important first step in accomplishing many critical tasks. For example, different secur...
Ryan Layfield, Murat Kantarcioglu, Bhavani M. Thur...
CISC
2009
Springer
148views Cryptology» more  CISC 2009»
13 years 5 months ago
Using Strategy Objectives for Network Security Analysis
The anticipation game framework is an extension of attack graphs based on game theory. It is used to anticipate and analyze intruder and administrator concurrent interactions with ...
Elie Bursztein, John C. Mitchell