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» Seeing Systolic Computations in a Video Game World
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NETGAMES
2006
ACM
14 years 1 months ago
Metazoa Ludens
— For better or worse, technological advancement has changed the world to the extent that at a professional level demands from the working executive required more hours either in...
Roger Thomas Kok Chuen Tan, James Keng Soon Teh, A...
ACMACE
2007
ACM
13 years 11 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
ENTCS
2002
114views more  ENTCS 2002»
13 years 7 months ago
Adjunction Models For Call-By-Push-Value With Stacks
Call-by-push-value is a "semantic machine code", providing a set of simple primitives from which both the call-by-value and call-by-name paradigms are built. We present i...
Paul Blain Levy
DIGRA
2005
Springer
14 years 1 months ago
A Cognitive Psychological Approach to Gameplay Emotions
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
Bernard Perron
CHI
2007
ACM
14 years 7 months ago
Coordinating joint activity in avatar-mediated interaction
Massively multiplayer online games (MMOGs) currently represent the most widely used type of social 3D virtual worlds with millions of users worldwide. Although MMOGs take face-to-...
Robert J. Moore, E. Cabell Hankinson Gathman, Nico...