Sciweavers

435 search results - page 6 / 87
» Seeing through water
Sort
View
PRESENCE
2002
105views more  PRESENCE 2002»
13 years 6 months ago
Modeling Real Objects Using Video See-Through Augmented Reality
This paper presents a method for creating 3D models of real objects using video see-through augmented reality. We use a tracked probe to sample the objects' geometries and vi...
Joohi Lee, Gentaro Hirota, Andrei State
PRESENCE
2002
129views more  PRESENCE 2002»
13 years 6 months ago
Share-Z: Client/Server Depth Sensing for See-Through Head-Mounted Displays
In mixed reality, occlusions and shadows are important to realize a natural fusion between the real and virtual worlds. In order to achieve this, it is necessary to acquire dense ...
Yuichi Ohta, Yasuyuki Sugaya, Hiroki Igarashi, Tos...
PERCOM
2010
ACM
13 years 5 months ago
BurrowView - seeing the world through the eyes of rats
—For a long time, life sciences were restricted to look at animal habitats only post-factum. Pervasive computing puts us in the novel position to gain live views. In this paper w...
Jó Ágila Bitsch Link, Gregor Fabriti...
ISVC
2009
Springer
14 years 1 months ago
Cartoon Animation Style Rendering of Water
We present a cartoon animation style rendering method for water animation. In an effort to capture and represent crucial features of water observed in traditional cartoon animatio...
Mi You, Jinho Park, Byungkuk Choi, Jun-yong Noh
TOG
2002
162views more  TOG 2002»
13 years 6 months ago
Animation and rendering of complex water surfaces
We present a new method for the animation and rendering of photorealistic water effects. Our method is designed to produce visually plausible three dimensional effects, for exampl...
Douglas Enright, Stephen R. Marschner, Ronald Fedk...