Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
— This paper presents a multi-scale point and line based representation of two-dimensional range scan data. The techniques are based on a multi-scale Hough transform and a tree r...
— Accurate localization of landmarks in the vicinity of a robot is a first step towards solving the SLAM problem. In this work, we propose algorithms to accurately estimate the ...
This paper presents a purely image-based approach to fusing foreground silhouette information from multiple arbitrary views. Our approach does not require 3D constructs like camer...