This is an infrastructure code that integrates C++/Vt/Qt/Newmat into a cross-platform program that can run on any plateform Unix/Linux/Windows. For demo purposes, it loads any segm...
Internet-based virtual environments (VEs) let users explore multiple virtual worlds with many different geometric models which are downloaded rather than predistributed. To avoid ...
State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geomet...
Terrain rendering is an important factor in the rendering of virtual scenes. If they are large and detailed, digital terrains can represent a huge amount of data and therefore of ...
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...