In this paper we present a new technique for rendering very large datasets representing point-sampled surfaces. Rendering efficiency is considerably improved by using stochastic s...
Splatting-based rendering techniques are currently the best choice for efficient high-quality rendering of point-based geometries. However, such techniques are not suitable for la...
In this paper, we propose a method for directly rendering point sets which only have positional information by using recent graphics processors (GPUs). Almost all the algorithms in...
In this paper we are presenting a novel architecture which allows rendering of large-shared dataset at interactive rates on an inexpensive workstation. The idea is based on view-d...
Component based software development is becoming more generalized, representing a considerable market for the software industry. The perspective of reduced development costs and s...