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WSCG
2004
143views more  WSCG 2004»
13 years 8 months ago
View Dependent Stochastic Sampling for Efficient Rendering of Point Sampled Surfaces
In this paper we present a new technique for rendering very large datasets representing point-sampled surfaces. Rendering efficiency is considerably improved by using stochastic s...
Sushil Bhakar, Liang Luo, Sudhir P. Mudur
CG
2004
Springer
13 years 7 months ago
Dynamic surfel set refinement for high-quality rendering
Splatting-based rendering techniques are currently the best choice for efficient high-quality rendering of point-based geometries. However, such techniques are not suitable for la...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
ISVC
2005
Springer
14 years 1 months ago
Direct Point Rendering on GPU
In this paper, we propose a method for directly rendering point sets which only have positional information by using recent graphics processors (GPUs). Almost all the algorithms in...
Hiroaki Kawata, Takashi Kanai
VISUALIZATION
2000
IEEE
13 years 12 months ago
Multi-user view-dependent rendering
In this paper we are presenting a novel architecture which allows rendering of large-shared dataset at interactive rates on an inexpensive workstation. The idea is based on view-d...
Jihad El-Sana
COMPSAC
2002
IEEE
14 years 14 days ago
The Quest for Software Components Quality
Component based software development is becoming more generalized, representing a considerable market for the software industry. The perspective of reduced development costs and s...
Miguel Goulão, Fernando Brito e Abreu