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ISMAR
2006
IEEE
14 years 4 months ago
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users
This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas
ICMCS
2000
IEEE
98views Multimedia» more  ICMCS 2000»
14 years 3 months ago
Mining User Behavior for Resource Prediction in Interactive Electronic Malls
Applications in virtual multimedia catalogs are highly interactive. Thus, it is difficult to estimate resource demands required for presentation of catalog contents. In this pape...
Silvia Hollfelder, Vincent Oria, M. Tamer Özs...
IUI
2010
ACM
14 years 7 months ago
The RelFinder user interface: interactive exploration of relationships between objects of interest
Being aware of the relationships that exist between objects of interest is crucial in many situations. The RelFinder user interface helps to get an overview: Even large amounts of...
Steffen Lohmann, Philipp Heim, Timo Stegemann, J&u...
SIGMETRICS
2010
ACM
160views Hardware» more  SIGMETRICS 2010»
14 years 3 months ago
RSIO: automatic user interaction detection and scheduling
We present RSIO, a processor scheduling framework for improving the response time of latency-sensitive applications by monitoring accesses to I/O channels and inferring when user ...
Haoqiang Zheng, Jason Nieh
GECCO
2007
Springer
155views Optimization» more  GECCO 2007»
14 years 5 months ago
The effect of user interaction mechanisms in multi-objective IGA
In this paper four mechanisms, fine and coarse grained fitness rating, linguistic evaluation and active user intervention are compared for use in the multi-objective IGA. The inte...
Alexandra Melike Brintrup, Hideyuki Takagi