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ICDCSW
2002
IEEE
14 years 3 months ago
Real-Time Processing of Media Streams: A Case for Event-Based Interaction
There are many challenges in devising solutions for online content processing of live networked multimedia sessions. These include the computational complexity of feature extracti...
Viktor S. Wold Eide, Frank Eliassen, Olav Lysne, O...
VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
14 years 3 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
DCOSS
2010
Springer
14 years 3 months ago
Programming Sensor Networks Using Remora Component Model
Abstract. The success of high-level programming models in Wireless Sensor Networks (WSNs) is heavily dependent on factors such as ease of programming, code well-structuring, degree...
Amirhosein Taherkordi, Frédéric Loir...
MOBIHOC
2000
ACM
14 years 2 months ago
DEAPspace: transient ad-hoc networking of pervasive devices
The rapid spreading of mobile computerized devices marks the beginning of a new computing paradigm characterized by ad hoc networking and spontaneous interaction, taking place tra...
Reto Hermann, Dirk Husemann, Michael Moser, Michae...
ECRTS
1999
IEEE
14 years 2 months ago
Handling sporadic tasks in off-line scheduled distributed real-time systems
Many industrial applications mandate the use of a timetriggered paradigm and consequently the use of off-line scheduling for reasons such as predictability, certification, cost, o...
Damir Isovic, Gerhard Fohler