Complex shaders must be partitioned into multiple passes to execute on GPUs with limited hardware resources. Automatic partitioning gives rise to an NP-hard scheduling problem tha...
Hardware performance monitoring is the basis of modern performance analysis tools for application optimization. We are interested in providing such performance analysis tools for t...
This paper describes architecture and implementation of the ULTRAVIS system, a pure software solution for versatile and fast volume rendering. It provides perspective raycasting, ...
This paper proposes a new planning architecture for agents operating in uncertain and dynamic environments. Decisiontheoretic planning has been recognized as a useful tool for rea...
In this paper, I will discuss a set of techniques for supporting limited variable binding in behavior-based systems. This adds additional useful expressivity while preserving the ...