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EGH
2005
Springer
14 years 2 months ago
Optimal automatic multi-pass shader partitioning by dynamic programming
Complex shaders must be partitioned into multiple passes to execute on GPUs with limited hardware resources. Automatic partitioning gives rise to an NP-hard scheduling problem tha...
Alan Heirich
EUROPAR
2003
Springer
14 years 1 months ago
Obtaining Hardware Performance Metrics for the BlueGene/L Supercomputer
Hardware performance monitoring is the basis of modern performance analysis tools for application optimization. We are interested in providing such performance analysis tools for t...
Pedro Mindlin, José R. Brunheroto, Luiz De ...
VVS
2000
IEEE
128views Visualization» more  VVS 2000»
14 years 26 days ago
The ULTRAVIS system
This paper describes architecture and implementation of the ULTRAVIS system, a pure software solution for versatile and fast volume rendering. It provides perspective raycasting, ...
Günter Knittel
PUK
2000
13 years 9 months ago
Knowledge-Based Control of Decision Theoretic Planning - Adaptive Planning Model Selection
This paper proposes a new planning architecture for agents operating in uncertain and dynamic environments. Decisiontheoretic planning has been recognized as a useful tool for rea...
Jun Miura, Yoshiaki Shirai
FDG
2009
ACM
14 years 3 months ago
Very fast action selection for parameterized behaviors
In this paper, I will discuss a set of techniques for supporting limited variable binding in behavior-based systems. This adds additional useful expressivity while preserving the ...
Ian Horswill