Sciweavers

117 search results - page 18 / 24
» Self-evaluated Learning Agent in Multiple State Games
Sort
View
IAT
2010
IEEE
13 years 4 months ago
Collaborative Learning of Ontology Fragments by Co-operating Agents
Abstract--Collaborating agents require either prior agreement on the shared vocabularies that they use for communication, or some means of translating between their private ontolog...
Heather S. Packer, Nicholas Gibbins, Nicholas R. J...
AAAI
2007
13 years 9 months ago
A New Algorithm for Generating Equilibria in Massive Zero-Sum Games
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
Martin Zinkevich, Michael H. Bowling, Neil Burch
CORR
2002
Springer
133views Education» more  CORR 2002»
13 years 7 months ago
Complete Axiomatizations for Reasoning About Knowledge and Time
Sound and complete axiomatizations are provided for a number of different logics involving modalities for knowledge and time. These logics arise from different choices for various ...
Joseph Y. Halpern, Ron van der Meyden, Moshe Y. Va...
ATAL
2008
Springer
13 years 9 months ago
Modeling how humans reason about others with partial information
Computer agents participate in many collaborative and competitive multiagent domains in which humans make decisions. For computer agents to interact successfully with people in su...
Sevan G. Ficici, Avi Pfeffer
FM
2003
Springer
146views Formal Methods» more  FM 2003»
14 years 18 days ago
Interacting State Machines for Mobility
We present two instantiations of generic Interactive State Machines (ISMs) with mobility features which are useful for modeling and verifying dynamically changing mobile systems. I...
Thomas A. Kuhn, David von Oheimb