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AAAI
2012
11 years 10 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
ICASSP
2011
IEEE
12 years 11 months ago
Neonatal seizure detection using blind multichannel information fusion
Seizure is the result of excessive electrical discharges of neurons, which usually develops synchronously and happens suddenly in the central nervous system. Clinically, it is dif...
Huaying Li, Aleksandar Jeremic
AGI
2011
12 years 11 months ago
Nonlinear-Dynamical Attention Allocation via Information Geometry
Inspired by a broader perspective viewing intelligent system dynamics in terms of the geometry of “cognitive spaces,” we conduct a preliminary investigation of the application ...
Matthew Iklé, Ben Goertzel
CSMR
2010
IEEE
13 years 2 months ago
Utilizing Debug Information to Compact Loops in Large Program Traces
In recent years, dynamic program execution traces have been utilized in an attempt to better understand the runtime behavior of various software systems. The unfortunate reality of...
Del Myers, Margaret-Anne D. Storey, Martin Salois
JCIT
2010
104views more  JCIT 2010»
13 years 2 months ago
Linguistic Information Processing Based on Aggregation Operator over the Internet
Much information over the Internet is expressed by natural languages. The management of linguistic information involves an operation of comparison and aggregation. In this paper, ...
Li Yan, Yi Qin, Zheng Pei