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PPOPP
2009
ACM
14 years 8 months ago
Atomic quake: using transactional memory in an interactive multiplayer game server
Transactional Memory (TM) is being studied widely as a new technique for synchronizing concurrent accesses to shared memory data structures for use in multi-core systems. Much of ...
Adrián Cristal, Eduard Ayguadé, Fera...
BROADNETS
2006
IEEE
14 years 1 months ago
Transparent Optimization of Grid Server Selection With Real-Time Passive Network Measurements
Grid services have tremendously simplified the programming challenges in leveraging large-scale distributed comAt the same time, the increased level of abstraction reduces the op...
Marcia Zangrilli, Bruce Lowekamp
ISLPED
2006
ACM
74views Hardware» more  ISLPED 2006»
14 years 1 months ago
Power phase variation in a commercial server workload
Many techniques have been developed for adaptive power management of computing systems. These techniques rely on the presence of varying power phases to detect opportunities for a...
W. L. Bircher, L. K. John
HUC
2004
Springer
14 years 1 months ago
The NearMe Wireless Proximity Server
Abstract. NearMe is a server, algorithms, and application programming interfaces (APIs) for clients equipped with 802.11 wireless networking (Wi-Fi) to compute lists of people and ...
John Krumm, Ken Hinckley
VLDB
2002
ACM
122views Database» more  VLDB 2002»
13 years 7 months ago
Lightweight Flexible Isolation for Language-based Extensible Systems
Safe programming languages encourage the development of dynamically extensible systems, such as extensible Web servers and mobile agent platforms. Although protection is of utmost...
Laurent Daynès, Grzegorz Czajkowski