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SMALLTALK
2007
Springer
14 years 1 months ago
Transactional memory for smalltalk
Concurrency control in Smalltalk is based on locks and is therefore notoriously difficult to use. Even though some implementations provide high-level constructs, these add complexi...
Lukas Renggli, Oscar Nierstrasz
SI3D
2006
ACM
14 years 1 months ago
Abstract shade trees
Shade Trees Morgan McGuire George Stathis Hanspeter Pfister Shriram Krishnamurthi Brown University Harvard Extension School MERL Brown University As GPU-powered special effects be...
Morgan McGuire, George Stathis, Hanspeter Pfister,...
UIST
2005
ACM
14 years 27 days ago
Informal prototyping of continuous graphical interactions by demonstration
Informal prototyping tools have shown great potential in facilitating the early stage design of user interfaces. However, continuous interactions, an important constituent of high...
Yang Li, James A. Landay
ACMACE
2004
ACM
14 years 23 days ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
SOFTVIS
2003
ACM
14 years 17 days ago
Nice Class Diagrams Admit Good Design?
Analysis and design of programs by using tools has emerged to a standard technique in object-oriented software engineering. Many of these tools claim to implement methods accordin...
Holger Eichelberger