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SAC
2009
ACM
14 years 19 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
DESRIST
2009
Springer
109views Education» more  DESRIST 2009»
14 years 18 days ago
The constitutive and the instrumental in social design
Simon’s The Sciences of the Artificial is rightly influential as a founding text in design research in the information systems field (IS). Simon’s contributions in the same vo...
Murali Venkatesh
GIS
2009
ACM
14 years 18 days ago
Data structures and intersection algorithms for 3D spatial data types
Apart from visualization tasks, three-dimensional (3D) data management features are not or only hardly available in current spatial database systems and Geographic Information Sys...
Tao Chen, Markus Schneider
PAKDD
2009
ACM
233views Data Mining» more  PAKDD 2009»
14 years 16 days ago
A Kernel Framework for Protein Residue Annotation
Abstract. Over the last decade several prediction methods have been developed for determining structural and functional properties of individual protein residues using sequence and...
Huzefa Rangwala, Christopher Kauffman, George Kary...
ISORC
2000
IEEE
14 years 11 days ago
Architecture, Design Methodology, and Component-Based Tools for a Real-Time Inspection System
We describe a real-time, component-based system for an inspection application. We chose the inspection application and the accompanying task (or scenario) so that we might fully e...
John Albert Horst
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