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ICPP
2008
IEEE
14 years 2 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
ICRA
2008
IEEE
134views Robotics» more  ICRA 2008»
14 years 2 months ago
Towards robust place recognition for robot localization
— Localization and context interpretation are two key competences for mobile robot systems. Visual place recognition, as opposed to purely geometrical models, holds promise of hi...
Muhammad Muneeb Ullah, Andrzej Pronobis, Barbara C...
ISM
2008
IEEE
98views Multimedia» more  ISM 2008»
14 years 2 months ago
Protecting SIP Proxy Servers from Ringing-Based Denial-of-Service Attacks
As Internet telephony systems continue to replace existing Public Switched Telephone Network systems, proxy servers running the Session Initiation Protocol (SIP) will continue to ...
William Conner, Klara Nahrstedt
IWNAS
2008
IEEE
14 years 2 months ago
Adaptive Consistency Guarantees for Large-Scale Replicated Services
To maintain consistency, designers of replicated services have traditionally been forced to choose from either strong consistency guarantees or none at all. Realizing that a conti...
Yijun Lu, Ying Lu, Hong Jiang
MOMPES
2008
IEEE
14 years 2 months ago
Architectural Concurrency Equivalence with Chaotic Models
During its lifetime, embedded systems go through multiple changes to their runtime architecture. That is, threads, processes, and processor are added or removed to/from the softwa...
Dionisio de Niz